Drowning is a significant hazard in D&D 5e, particularly for characters venturing underwater or finding themselves submerged. The rules governing drowning are designed to create a sense of urgency and danger.
Suffocating: A creature can drown when it runs out of breath. This typically happens when a creature is underwater, but could also occur in areas with no breathable air. The rules for suffocation cover drowning.
Holding Breath: A creature can hold its breath for a limited time, determined by its Constitution score. The base time is calculated as follows:
Suffocation Process: When a creature runs out of breath or is suffocating, it begins to suffocate. Suffocation has the following effects:
Important Considerations:
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